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    <lastmod>2024-05-31</lastmod>
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      <image:title>Blog - Gaining Perspective - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Gaining Perspective - Make it stand out</image:title>
      <image:caption>Game design is hard, ya’ll.</image:caption>
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      <image:title>Blog - Gaining Perspective - Make it stand out</image:title>
      <image:caption>The original Farmageddon build, made for Ludum Dare 50.</image:caption>
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      <image:title>Blog - Gaining Perspective - Make it stand out</image:title>
      <image:caption>Rebuilding Farmageddon in Godot, and tweaking as I go.</image:caption>
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      <image:title>Blog - Gaining Perspective - Make it stand out</image:title>
      <image:caption>A few inspirations for Jackalope.</image:caption>
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    <loc>https://www.kieranlampert.com/blog/jackalope-dev-log-02</loc>
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    <lastmod>2024-01-18</lastmod>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>A match statement determines which texture is shown (“empty” or “full”) based on the health value.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>It’s all good - there’s unlimited continues.</image:caption>
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    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Careful - they bite!</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Even a simple, blocked-in walk animation helps in determining if the walk speed feels good or not.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Okay, okay… so the fade out/in transition wasn’t completely necessary. Shhh. Don’t tell.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Now that I have my coffee, I’m ready to facilitate communication between nodes.</image:caption>
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    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Nodes report their statuses up to Mr. Manager, which makes changes to any game data affected by that status. The new values are then reported down to any nodes that need to know about these updates.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 02 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.kieranlampert.com/blog/jackalope-dev-log-01</loc>
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    <lastmod>2024-01-17</lastmod>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Some notes and doodles from an initial conversation with friends.</image:caption>
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    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>The “get_used_cells_by_item()” method returns a list of coordinates for all the tiles that have the index you pass in (“2”, in the above example). You can then collect these in an array to access them. In this case, I know each level only has 1 start tile, so I know it will be at index 0 in the array.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Jackalope - Dev Log 01 - Make it stand out</image:title>
      <image:caption>Jackalope, 2 days into development.</image:caption>
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    <loc>https://www.kieranlampert.com/blog/oh-sh-what-did-i-press-zbrush-edition</loc>
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    <lastmod>2024-05-30</lastmod>
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      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/e80c55f1-5bc5-4306-93c1-e38542e59869/msword_sirens.png</image:loc>
      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/e0af3c97-c710-4e37-8dee-4b9c70647dcf/expert_mode.gif</image:loc>
      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c5d54e5d-9799-4af0-afc3-e4bf2cfc16d8/xpose_example.gif</image:loc>
      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f656b608-2ed5-4ed3-bd16-53c5d2fa9c56/snapshot_opt.gif</image:loc>
      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Your screen will look different, depending on the texture that is loaded into Spotlight</image:caption>
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    <image:image>
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      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Oh Sh%#$, What Did I Press?! (Zbrush Edition) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.kieranlampert.com/blog/blog-post-title-one-gxwew</loc>
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    <lastmod>2024-01-13</lastmod>
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      <image:title>Blog - It Begins! - Make it stand out</image:title>
      <image:caption>That’s me, by the TV, game dev-ing as hard as I can. It’s sweaty work.</image:caption>
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      <image:title>Blog - It Begins! - Make it stand out</image:title>
      <image:caption>Loving Godot so far. It seems especially friendly for baby programmers like me.</image:caption>
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    <loc>https://www.kieranlampert.com/about</loc>
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    <lastmod>2026-03-31</lastmod>
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    <loc>https://www.kieranlampert.com/contact</loc>
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    <lastmod>2023-01-23</lastmod>
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  <url>
    <loc>https://www.kieranlampert.com/work</loc>
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    <lastmod>2026-03-31</lastmod>
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    <loc>https://www.kieranlampert.com/work/young-arthur</loc>
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    <lastmod>2023-01-24</lastmod>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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      <image:title>Work - Young Arthur - ArtStation Challenge</image:title>
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    <loc>https://www.kieranlampert.com/work/mole-miner</loc>
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    <lastmod>2023-01-24</lastmod>
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      <image:title>Work - Mole Miner</image:title>
      <image:caption>Concept illustration</image:caption>
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      <image:title>Work - Mole Miner</image:title>
      <image:caption>Blockout sculpt in Zbrush</image:caption>
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      <image:title>Work - Mole Miner</image:title>
      <image:caption>High poly sculpt in Zbrush.</image:caption>
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      <image:title>Work - Mole Miner</image:title>
      <image:caption>Low poly with texture bakes in Marmoset Toolbag</image:caption>
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      <image:title>Work - Mole Miner</image:title>
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    <loc>https://www.kieranlampert.com/work/beric-dondarrion</loc>
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    <lastmod>2023-01-24</lastmod>
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      <image:title>Work - Beric Dondarrion</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/35e6f445-e0ad-4b9d-badb-24d3a31f9cca/beric_screencap_01.png</image:loc>
      <image:title>Work - Beric Dondarrion</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/557db1e6-558b-489b-9cba-b6ea70b1ba3a/beric_screencap_02.png</image:loc>
      <image:title>Work - Beric Dondarrion</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3b2a8a3f-a9ab-44de-a67e-d36cfc73bf73/beric_screencap_03.png</image:loc>
      <image:title>Work - Beric Dondarrion</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d018b781-8aef-4a10-87c2-e2f4c609707a/beric_screencap_04.png</image:loc>
      <image:title>Work - Beric Dondarrion</image:title>
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    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c48009ae-95ff-45cd-b024-fefb3918263d/genie_beautyshot.png</image:loc>
      <image:title>Work - Genie</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/192aa0ce-2f4a-4eae-a0d4-0436c8957072/genie_turns_color.png</image:loc>
      <image:title>Work - Genie</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/18378010-cddb-4baf-9f75-d5ef027b37bf/genie_turns_grey.png</image:loc>
      <image:title>Work - Genie</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/dc8eaf6a-04fc-4226-884a-23c2dc4296a5/genie_beautyshot_insta02.png</image:loc>
      <image:title>Work - Genie</image:title>
      <image:caption />
    </image:image>
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  <url>
    <loc>https://www.kieranlampert.com/work/cryptozootography</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9288e78f-dd39-40d8-be4f-d70a88fee6c2/kieran-lampert-qgrprg.png</image:loc>
      <image:title>Work - Cryptozootography</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/2062f21f-8147-4f7e-815b-5ec6a00b0821/kieran-lampert-8wof45.png</image:loc>
      <image:title>Work - Cryptozootography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/eadf3a26-32ac-4789-b417-826281067d61/kieran-lampert-grass-dirt-tiles.png</image:loc>
      <image:title>Work - Cryptozootography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/53b4332f-b827-46a5-914a-0c9e2a57b5f5/kieran-lampert-grass-dirt-nighttiles.png</image:loc>
      <image:title>Work - Cryptozootography</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/406ab71d-4485-4b2e-b9c7-77fbe32260e7/kieran-lampert-best-singleplayer.png</image:loc>
      <image:title>Work - Cryptozootography</image:title>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/2ef336ce-33d0-4888-bb1d-8536c381f4bc/aw_vgremix_04.png</image:loc>
      <image:title>Work - Advance Wars: VG Remix - Polycount Competition</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/39f80a08-411d-4d00-afd3-054e1f11426f/aw_vgremix_01.png</image:loc>
      <image:title>Work - Advance Wars: VG Remix - Polycount Competition</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/4e0609d5-c383-47fd-8be1-8432f837df3d/aw_vgremix_02.png</image:loc>
      <image:title>Work - Advance Wars: VG Remix - Polycount Competition</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d9d76a43-6171-4f30-a535-3746dd039cee/aw_vgremix_03.png</image:loc>
      <image:title>Work - Advance Wars: VG Remix - Polycount Competition</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/a8f11773-e703-4845-9d98-a39ff38d57c8/apc_breakdown01.jpg</image:loc>
      <image:title>Work - Advance Wars: VG Remix - Polycount Competition</image:title>
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  <url>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/872c0eaf-f980-47c5-8f2c-5abf23067646/kieran-lampert-screen-mockup-03+%281%29.png</image:loc>
      <image:title>Work - Tavern Brawl Dungeon Crawl</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d8bd825f-3855-4ca6-9797-b2a8ac2fbac1/kieran-lampert-tavern-enviroassets.png</image:loc>
      <image:title>Work - Tavern Brawl Dungeon Crawl</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/5df64341-44ea-42ba-b937-5dbbb01abc21/kieran-lampert-unit-teams.png</image:loc>
      <image:title>Work - Tavern Brawl Dungeon Crawl</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c54ba66d-9351-4c05-aed8-b62c9f1fcb12/character_rig.png</image:loc>
      <image:title>Work - Tavern Brawl Dungeon Crawl</image:title>
      <image:caption>Threw together a very basic rig in Maya so the characters could be animated and rendered in 3D, then use the frames to create 2D sprite sheets.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/25a43b1e-ef0f-4487-99c9-2086fb0e58ac/rig_wip_01.gif</image:loc>
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      <image:caption>Testing the basic rig</image:caption>
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  <url>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/5a0c9cba-f78f-4ced-b810-b22b4f0f3f4c/klamp_6fanarts_AllRevealed.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/dc667d1c-13f9-4f00-8633-1cebd51a8d7c/PorcoRosso_solo.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Porco Rosso from the film Porco Rosso (Studio Ghibli)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b6b5299d-2d6a-4f88-9f26-34246a3fa478/Athena_solo.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Athena from the game Psycho Soldier (SNK)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9b6efdfc-e203-42e8-9d90-f812d1928e3b/DigDug_solo.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Dig Dug from the game Dig Dug (Namco)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/318b2a25-1872-4279-a9b7-168b87e43688/Crono_solo_02.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Crono from the game Chrono Trigger (Squaresoft)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/5447aded-56e3-49ca-9eaa-9a37497bcb4f/Moss_solo.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Maurice Moss from the TV series The IT Crowd</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/ba162e7c-4b4e-442e-a8fa-8520ccef660b/SashaNein_solo.png</image:loc>
      <image:title>Work - Six Fanarts</image:title>
      <image:caption>Sasha Nein from the game Psychonauts (Double Fine)</image:caption>
    </image:image>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/e7c86aec-6c98-47bb-bc9f-20e0956ed484/Batman_final_02.png</image:loc>
      <image:title>Work - Dad Bod Batman</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/47271270-0637-4d20-9391-23fb53c47427/batman_clayrendered.png</image:loc>
      <image:title>Work - Dad Bod Batman</image:title>
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    <lastmod>2023-01-24</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c8db5692-c1c5-4b3d-81d3-61c56d0efab7/Insta_Skeletor_BeautyShot.png</image:loc>
      <image:title>Work - Skater Skeletor</image:title>
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    <image:image>
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    <image:image>
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    <image:image>
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    <lastmod>2023-01-24</lastmod>
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      <image:title>Work - Priestess</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/1358de60-7dca-4a3c-8d35-f3baf85bc8c2/priestess_03.png</image:loc>
      <image:title>Work - Priestess</image:title>
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    <image:image>
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      <image:title>Work - Priestess</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/be9c9318-1ab8-4704-af76-1b69ed888bf7/zbrush_screenshot01.png</image:loc>
      <image:title>Work - Priestess</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/08c4aa19-2530-4fe0-ac98-57a711f2bbe8/zbrush_screenshot02.png</image:loc>
      <image:title>Work - Priestess</image:title>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/98a62154-0744-482b-ab67-c76163199648/tw_01.png</image:loc>
      <image:title>Work - Tom Waits</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/ad96bf7c-a34d-488c-b1b3-83920eec5d1c/tw_04.png</image:loc>
      <image:title>Work - Tom Waits</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/99d94f39-d3b6-4886-af97-c67203f12420/tw_03.png</image:loc>
      <image:title>Work - Tom Waits</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/119f9752-ee58-4e9c-87d1-f6a06e317538/tw_02.png</image:loc>
      <image:title>Work - Tom Waits</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f51f4836-41e4-4cc7-8b8a-d9fa09fa4fe8/IMG_20181213_145141_568.jpg</image:loc>
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      <image:caption>Engraving on the bottom of the base.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/2b66f4e0-f005-4d41-8695-8352bdb6f8c0/IMG_20181212_224519_364.jpg</image:loc>
      <image:title>Work - Tom Waits</image:title>
      <image:caption>Progress picture of the 3D print cleanup.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/70af690a-5fcf-4716-b15d-03b69c92ac6c/tw_zbrush_render.png</image:loc>
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      <image:caption>Zbrush render of the digital sculpt.</image:caption>
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    <priority>0.5</priority>
    <lastmod>2023-02-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f8ce6f36-9793-4200-8e34-138fe1db18e8/0df287bd4f948d238475bffd7f2f05ae.gif</image:loc>
      <image:title>Work - Wayward</image:title>
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    <image:image>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b7490e4b-d638-4fa5-ac3f-31fbe67d92a7/wayward_robot_construction.png</image:loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3c05f9bd-9ff3-4fa4-b33e-a47ee12c8004/robot_textured.gif</image:loc>
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    <image:image>
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      <image:title>Work - Wayward</image:title>
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    <image:image>
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      <image:title>Work - Wayward</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/549ad357-eb4b-4e56-ba78-140b9fe74698/wayward_shoulderblaster.png</image:loc>
      <image:title>Work - Wayward</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/74b097d3-b070-449a-abcb-c73ad7a21f9c/wayward_shoulderblaster_construction.png</image:loc>
      <image:title>Work - Wayward</image:title>
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    <image:image>
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      <image:title>Work - Wayward</image:title>
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    <image:image>
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      <image:title>Work - Wayward</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/bfad9382-4a21-4c13-b02e-63abfa4adf16/wayward_drillboss.png</image:loc>
      <image:title>Work - Wayward</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/a0a1af93-bfc9-4eaf-8cc9-05f4cb86fbde/wayward_drillboss_construction.png</image:loc>
      <image:title>Work - Wayward</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b2ca71a7-1587-45bf-8bf3-b6165b320951/wayward_enemies.png</image:loc>
      <image:title>Work - Wayward</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/efae0e21-bb3b-4374-9144-a01c3b18c233/wayward_enemies_wireframes.png</image:loc>
      <image:title>Work - Wayward</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/reel-worth</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/42813f63-8e1b-44e7-9158-d09143e47ee9/mahaka_charsheet.jpg</image:loc>
      <image:title>Work - Reel Worth</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/bac1b3aa-27bd-4f51-96e1-f1630a90bd8e/mahaka_construct.jpg</image:loc>
      <image:title>Work - Reel Worth</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/2b736970-c339-4d71-b65f-aa9b17c3ad1f/dad_charsheet.jpg</image:loc>
      <image:title>Work - Reel Worth</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/01dbc130-6fb4-4605-b4a4-c07989a79ed4/dad_construct.jpg</image:loc>
      <image:title>Work - Reel Worth</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-rees</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/acf8ed0b-57a0-4aa8-88ed-72a6ee27133f/Cleric_Base_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Fully textured, in-game model for the base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/657a1e33-1ca1-49b0-bb74-9ab86873795c/Cleric_Base_ClayRender.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b3db6de4-5884-430f-ae72-9e7b6721954a/Cleric_Base_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f254c44d-62b2-4a8e-a232-2770ca03f26f/cleric_base_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Topology for the low poly base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/21c5386d-0717-4cf9-8314-0db4e0244036/Cleric_Base_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>All skins were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/cf81e3e4-e7d2-4754-997d-111104c7afb1/Cleric_Mastery_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Fully textured, in-game model for the mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b25f51b8-8bd2-4c80-995f-2f97f3c3aec5/Cleric_Mastery_ClayRender.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/ff761c43-7438-4c33-b30b-4076000369b5/Cleric_Mastery_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/0a14ea38-b6fa-4433-b656-4a3e9ea2b264/cleric_mastery_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Topology for the low poly mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/1d7876d6-0d4e-48e0-bf28-dc977c024aec/Cleric_Mastery_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>All skins were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3a6270d9-e0e2-4335-8dd2-d2408b2363d7/Cleric_Faberge_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Fully textured, in-game model for the premium skin (which we lovingly referred to as the "fabergé" skin)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f6f03986-134c-48e2-8c95-1860bff09b72/Cleric_Faberge_ClayRender.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the premium skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/ac4543e9-46e2-4c0f-9a27-90e4c8fcb687/Cleric_Faberge_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>High poly sculpt for the premium skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/0b98b7b5-578c-49b1-96d0-274f36ecc6fd/cleric_faberge_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>Topology for the low poly premium skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f002ac9a-bffe-490c-b16b-913c9dfd040c/Cleric_Faberge_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Rees</image:title>
      <image:caption>All skins were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-chetleif</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/7acc1f4e-7405-409c-b1f4-ccc23c6fdabb/Fencer_Mastery_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Mastery)</image:title>
      <image:caption>Fully textured, in-game model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d57bc13f-736a-473a-ba82-bec00f389316/fencer_mastery_skin_v3.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Mastery)</image:title>
      <image:caption>Concept sketch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/92016e94-326d-425d-a991-0c8125bac241/Fencer_Mastery_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Mastery)</image:title>
      <image:caption>High resolution sculpt. Dark areas of the figure represent parts of the model that didn't require high poly details or were unchanged from the base skin.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/615db4e4-d81b-438d-9930-cba48e5432eb/fencer_mastery_lowPoly.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Mastery)</image:title>
      <image:caption>Topology for the low poly model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/df5ec538-eed5-418f-a320-3e5495feed2e/Fencer_Mastery_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Mastery)</image:title>
      <image:caption>All skins in the game were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-brel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/ed236931-5f4b-4d2d-abb4-7023268273a5/Marksman_Highwayman_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>Fully textured, in-game model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/8e31487c-d800-40aa-90db-fa41c8654deb/rat_highwayman_v2.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>Concept sketch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/92379409-6774-4da2-972e-89090afcacba/Marksman_Highwayman_ClayRender.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>High poly sculpt. The dark areas of the figure represent parts of the model that were unchanged from the base skin.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c560775f-aaf8-4639-92ae-95164a1fbccb/Marksman_Highwayman_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>High poly sculpt. The dark areas of the figure represent parts of the model that were unchanged from the base skin.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/bd38a206-8eb5-4038-a7a9-5f603971c081/marksman_highwayman_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>Topology for the low poly premium skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b945cab9-a4cb-4080-942d-f2781b15a2ee/Marksman_Highwayman_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Brel</image:title>
      <image:caption>All skins in the game were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-cosmetics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/b6f357db-9545-4a27-a191-7fd78b47ef39/ReaderMasks_InGame.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>As "Readers" in Glassbreakers, players could choose their appearance by selecting from an assortment of Reader masks. These were a few of the masks I created (textured, in-game assets shown)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c18ceb1f-8370-417f-8cc7-513b2e181a7f/ReaderMasks_Tiers.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>A collection of concepts I made for Reader masks, sorted into rarity tiers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/306ff265-4e1f-4bfb-a401-c3cbe7373fc3/ReaderMasks_ColorComps.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>A few color comps of the Reader mask designs, exploring color palettes and elemental themes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/47fa83fd-2f29-4e0f-a380-7ec6d458eb64/Podiums_FabergeLegendary_InGame.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>Players can also customize the podiums their champions are displayed on, selecting from a variety of banners and crests to be displayed on those banners. This was the legendary tier "fabergé" banner set (textured, in-game assets shown)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/adb774bb-e3fb-4ac8-8375-662928239657/Podiums_FabergeLegendary_Concept.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>Concept sketches for the "fabergé" banner set</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9e657bec-0dc8-4ec0-abe6-c6c4eb10bc1c/Podiums_MountainsLegendary_InGame.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>Players can also customize the podiums their champions are displayed on, selecting from a variety of banners and crests to be displayed on those banners. This was the legendary tier "mountains" banner set, themed after the mountainous area in Moss: Book II (textured, in-game assets shown)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/7fc40f39-ee1e-4b09-a44c-aa81b55379ff/Podiums_MountainsLegendary_Concept.png</image:loc>
      <image:title>Work - Glassbreakers - Cosmetics</image:title>
      <image:caption>Concept sketches for the mountains banner set</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-debo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9fbd93ac-ebf0-4988-b8b0-19ea6f474758/Drummer_Base_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>Fully textured, in-game model for the base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f6ccd25c-13d7-4e73-b120-d80348542c44/Drummer_Base_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>High poly sculpt for the base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d44cdaba-e711-4bed-8c40-336706f3c862/drummer_base_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>Topology for the low poly base skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/e61d3a32-a046-412c-964c-b9331ee5c788/Drummer_Base_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>All skins were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/6b4e89ee-fd89-4876-9e87-39a8389a1dc4/Drummer_Mastery_TexturedGameModel.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>Fully textured, in-game model for the mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9a7856cd-c5a7-4d08-9de0-c1ae3a8342af/Drummer_Mastery_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>High poly sculpt for the mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/184095a5-6e8e-465d-a5f7-0b1bc3db8ae1/drummer_mastery_topology.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>Topology for the low poly mastery skin</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/0d516cd6-bf47-45d1-91e0-1afe8e2a0cd5/Drummer_Mastery_Dyes.png</image:loc>
      <image:title>Work - Glassbreakers - Debo</image:title>
      <image:caption>All skins were made with dye masks to allow for in-game cosmetic dyes to be applied</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-chet-special</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/f081541a-a014-4328-9147-4b9f90071744/Chet_Special_LeftFacing.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Special)</image:title>
      <image:caption>The fully textured, in-game model. Low poly and textures made by Jorge Norgaard.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3c2023bd-9ec3-4976-ae4e-c1f145d0924a/chetleif_desert_turns.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Special)</image:title>
      <image:caption>The fully textured, in-game model. Low poly and textures made by Jorge Norgaard.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/6925dbee-7482-4ad8-ac69-1ed9440d8ca8/chetleif_desert_concept.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Special)</image:title>
      <image:caption>Concept sketch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/9d0bca37-6d26-433c-8698-c9e2700b10b1/Fencer_Special_ClayRender_Turns.png</image:loc>
      <image:title>Work - Glassbreakers - Chetleif (Special)</image:title>
      <image:caption>High resolution sculpt. Dark areas of the figure represent parts of the model that didn't require high poly details or were unchanged from the base skin.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/work/glassbreakers-champ-cards</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/77c4b6e3-e000-4742-b1ee-e62e4392cd22/champ_cards_finaldesign.png</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>The final design for the champion cards that shipped with the game. The front side was visible by default, floating above the champion. When a champion was picked up and held, the card would change to the back design so you could bring the champion closer and read more in-depth information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/6fa9c83e-e9d6-4813-b532-9f0a7847091a/champ_card_evolution.png</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>Charting the evolution of the card designs. On the left was the initial blockout, before a design pass was taken. The middle was an interim design testing some of my design concepts. The right shows where I ended up after testing and iterating on the previous designs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/a0bd4178-582e-485f-ac89-9fdb435633ed/champ_card_iterations.png</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>The cards went through a lot of iterations. Designs with the most promise were brought into game and tested, then further iterated upon based on playtest feedback.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/661bdc68-5c81-44f6-8174-033c81e5c083/champ_cards_v2.png</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>An interim design for the champion cards. The color palette here was placeholder, and the main aspects were testing in this stage were layout, how much we could communicate through iconography, and hierarchy of information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3fa984cc-baa2-41c4-9249-e95e0d9552b3/champ_cards_final_ingame.png</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>The final card designs, shown in game in the shipped product.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/c934b20f-4681-47e1-a74e-e478068e3c33/champ_cards_demo.gif</image:loc>
      <image:title>Work - Glassbreakers - Champion Cards</image:title>
      <image:caption>A demonstration of the two-sided cards. When champions were picked up, the billboard displaying the card would switch to the "back" of the card showing information about the character's stats and abilities.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/wip</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-31</lastmod>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/wip/parson</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/43be190e-e78d-414e-85b9-2b5a958e0c1f/parson_wip_turns.png</image:loc>
      <image:title>WIP - Parson the Delivery Snowman</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/3b5a8e17-cbf9-4cbb-9aad-1c26b56307c0/parson_sculpt_wip.png</image:loc>
      <image:title>WIP - Parson the Delivery Snowman</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.kieranlampert.com/wip/farmageddon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/045df602-2526-497e-8f42-99cf3ab079aa/move_attack.gif</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/cff3e3e5-ae44-49f4-b640-f99e2eb7288e/harvest.gif</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/95cc1e0e-4dbd-4b78-8848-cbb27a6351f6/radiate_to_sprout.gif</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/114836b1-e00b-4557-895d-73cc185d7b5b/farmageddon_base.png</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/d1d26814-df31-4feb-831a-e99e358fbd9b/farmageddon_night.png</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/da6b75cd-8c59-401f-b2d0-af8e6f3df0bf/farmageddon_dusk.png</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63c64d1da3542b25de737b78/cabd2fa2-2f0a-4a21-9cbc-525ca8ce3a3b/farmageddon_dialogue.png</image:loc>
      <image:title>WIP - Farmageddon</image:title>
    </image:image>
  </url>
</urlset>

